
The reason why I did that was because I had the left vertical road at a distance of 3 instead of 2 and on the right no vertical road at all. I started with the horizontal roads connected to the left, then flipped them over to the right when I unlocked the whole map. Can you achieve a lower road coverage than I did by following the design principles described above?Įdit: The whole layouts are still work in progress and available on GitHub.


However, if you put universities and stadiums into that road layout, you have redundancy as that building gets an unnecessary road connection. Of the 3400 map fields, 704 fields are covered with road. The bridges on the right give you an extra population boost. By not connecting the horizontal roads on the left side, we can build four extra residential zones. Because we have two vertical rows, we have an even grid from border to border, which you wouldn't get if you just build one vertical road and lots of horizontal roads. This also avoids a dead spot: If the Mayor's Mansion wasn't a 3x3 building, there would be a dead spot where the Mayor's Mansion is as there is no road coverage for a 2x2 building.

The outer ring of roads is not closed as there is the Mayor's Mansion and the City Hall in the lower left. As there is no cycle in that map, there are no redundancies. There are no border roads, except the one that connects corner buildings and the Autobahn. You can see that it allows me placing a lot of residential zones and other even-grid buildings.
